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Welcome to Ascendant Destiny




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Do you want an RPG system that is very well balanced even when used for epic level campaigns?


Ascendant Destiny is a classless RPG system that focues on game balance from beginning character all the way up to epic level demi-gods.


Ascendant Destiny does this whist maintaining an elegant and fast core system for gameplay that doesn't get overly caught up in complex games mechanics.

Chapter 12 Title - Fight with gonaeli sm


Do you want and RPG system where you don't have to "level-up" to be excited about your character's progression?


Ascendant Destiny is a skill-based RPG system with a strong fantasy feel where character progression constantly feels meaningful.


Ascendant Destiny has a flexible approach for developing different skills, and includes distinct types of magic, fighting styles, and ways to influence and support others.


Characters can then continue to develop these skills into significant and memorable powers in the late game as they ascend.

Title Chapter 4 - Dodging Traps in Anaba


Do you want and RPG system were you can not only customize the rules regarding an individual character's talents, but also the rules of the game itself?


With Ascendant Destiny you can create an infinite combination of unique skill-based characters with the optional extra of customizing their feats, skills and spells.


Ascendant Destiny even has guidelines on how you can modify the rules of the game to suit your world, campaign or play-style.


Ascension is coming...

Ascendant Destiny is the brain-child of one person, and seventeen years of writing and testing with countless play-testers, brought to life visually with the help of twelve artists. It was a long journey where the author, who was tired of the limitations of others role playing game (RPG) systems, decided to create a system in his spare time for a world of his own creation. A system where the rules weren’t too specific for the setting it was created for; the author wanted this system to be resilient and flexible enough to apply to any fantasy setting that people could dream up of. The author also intended to create a balanced system, that was somewhat realistic without being overly so, and that was exciting for players and GM alike.

So Ascendant Destiny was born; an exciting highly flexible tabletop RPG system that focuses on players being able to build and develop any high fantasy character they want. Whether that character is an honourable holy warrior, a spell-flinging sorcerer or a fast-talking goblin trader, Ascendant Destiny has the tools to create and grow this character the way you want.

With 17 years of play-testing Ascendant Destiny was originally inspired as an amalgamation of any fantasy d20 system and most d10 systems, Ascendant Destiny has a high fantasy feel with fantasy races such as elves, dwarves and goblins, medieval combat and powerful magic. Despite this though Ascendant Destiny comes with no fixed setting and is designed to be used as a system for any fantasy RPG setting that you can dream of.

Similar to most d20 systems Ascendant Destiny has 6 primary attributes and uses polyhedral dice to determine the outcome of skill checks and combat rolls. Unlike d20 systems, Ascendant Destiny is skill-based rather than class-based, where characters can choose from 8 trained skills and 8 natural skills called abilities. Essentially players can play whatever they want by buying skills, feats, attributes and spells using experience!



Aside from Attributes, Trained Skills and Abilities characters can also spend their experience on the following:

  • Feats - A feat is a special ability that a character has that either gives them a new capability or improves an ability that they already have.

  • Education/Professions - These custom skills can be used to capture those very specific skills that you want your character to have that are not covered specifically by another skill.  They can alternatively represent a specialization in an existing skill.

  • Magic and Spells - The ability to cast spells from one or more of the four different types of spell magic, each with many schools/domains to choose from.

  • Divinity - As a character's power increases they start to figure out the secrets of the world, their own importance, and the effect that has on the people around them. The divinity stat allows character to start transcending the mortal limits and develop remarkable powers such as super strength and eternal life.


Despite the high level of customizability, Ascendant Destiny focuses on fairly simple rulesand fast play.  Character sheets are just one page (two if you have the notes page) and characters can easily be made in around an hour even if you have no role playing experience (or 15 minutes for those with experience).



Ascendant Destiny has a flexible easy set of rules.  The story teller can interpret the rules as they see fit for maximum enjoyment and has the final veto on all of the character abilities.  The system includes guidelines for making your own professions/feats/spells etc. and a set of optional advanced rules.

Mechanically, Ascendant Destiny uses a dice pool system based on a character's skills. If the Game Master asks for a skill roll, such as a stealth check, the player will roll a number of d10s (10-sided dice) equal to their skill and count up their final result. There are a number of modifiers that can change the number of dice rolled (such as wound penalties, feats etc).

Combat takes place in rounds where each round takes up approximately 6 seconds of time. Each participant in a fight can make one or more actions per round. These actions can be anything from making an attack to moving, casting spells, and a large range of other things. A character can attempt to make more than one action in a given round, however, the more actions the character attempts, the more difficult each action becomes.

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  • "Classless; you can create reasonably unique concepts."

  • "It Classless; it scales well from low to high power levels."

  • "I think you could easily lower or raise the crunch level (the complexity) if you so desired."

  • "Could easily be used with a different campaign setting; not too reliant on specific source material Flexible and versatile, supports highly customisable, rich, and distinct characters who grow into beings of legend throughout a campaign."

  • "Progression system that is class-less, where characters develop in their own way. Many different approaches and styles are supported."

  • "Progression system that is meaningful, with a strong fantasy feel for different skills and approaches including distinct types of magic, fighting styles, and ways to influence and support others. This continues into significant and memorable powers in the late game as characters ascend."

  • "It has an elegant and fast core system that supports creativity and variety if choosing a narrative approach to running the game. But there is enough depth to satisfy those who prefer a more tactical approach, with rewards for character optimisation and numerous optional rules for added detail."

  • "A customisable system, with support for creating your own feats, powers, and specialities, as well as the ability to adapt the system to any setting or genre including beyond classic fantasy."

  • "The unique core dice system combines the advantages of multiple dice (skewing the distribution to the middle rather than the flat distribution of a single die system where every result is equally likely), with the simplicity of a single numerical result for a fast determination of success and failure, while still preserving and celebrating extreme results."

  • "The thing I like about Ascendant Destiny is it's adaptability. If there's something you want you character to be able to do that's not there, you can design your own stuff pretty easily and add it in, without it breaking the game if your sensible. I like it because you can be very creative. I think it's just very adaptable."



The physical copy of Ascendant Destiny is 316 pages long (299 for the digital version).  There are 13 chapters that are chock-full of illustrations and information on how to play Ascendant Destiny, and to how create and advance your RPG characters.


There are five chapters on character sheet, character creation and character advancement.  Four chapters on the mighty spell casters (Sorcerers, Priests, Shamans and Druids).  A chapter for equipment and magic items. Two chapters on the rules (one for basic rules and one for the more advanced rules (if you want the system to be more complex)).  There is even a chapter dedicated to some of the monsters you might encounter during a campaign!

Join the Ascendant Destiny Mailing List!

Join now and get a free Chapter 2 (Character Creation) download!

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